![]() The 90s brought another surge of independent companies who capitalized on a mature but unsaturated market to bring in new gamers and new games. Attempts to enter the market by gaming giants like Avalon Hill and SPI sparked this age where production values increased and new marketing strategies emerged. Look at the product lines of FASA, Judges Guild, TSR, and Steve Jackson Games during this era. ![]() ![]() There was the "corporate" explosion of the mid to late 80s where companies that had once been garage companies exploded with products. The best of these games led to the creation of new gaming companies. There was the garage explosion of the 70s and early 80s where a number of products - both wonderful and awful - were created by gaming communities to be shared with friends and sometimes for profit. To be fair, there have been several explosions over the decades. During the early days of the role playing game hobby, there was an explosion of creativity as the market defined itself. In many ways, it reminds me of the heady days of yester-yore when gamers had "heard" of this newfangled thing "Dungeons & Dragons" and had a vague concept of what a role playing game was. ![]() With the emergence of the role playing game "Old School Renaissance" and the growth of the indieRPG scene, we have seen a number of excellent gaming products released over the past few years.
0 Comments
Leave a Reply. |